Category: technology

  • Documentation from Debora Alanna’s “Visual Poetics”

    Documentation from Debora Alanna’s “Visual Poetics”

    Visual Poetics An Ora4art collaboration “Visual Poetics has been an opportunity to create psychogeographies as visual poetics. Virtual Reality (VR) / MXR exploration enabled the elucidation of ideas about the poetics of space, through the use of virtual reality software: Tiltbrush and Open Brush, Styly, Blender and Unity. VR environments were mainly created in Tiltbrush…

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  • Visual Poetics by Debora Alanna

    “Visual Poetics” – an installation by Debora Alanna – will be showcased on Friday, the 26th of May, from 1:00 until 5:00 PM in room 314 at Concordia’s Visualization Studio, 1445 De Maissoneuve Blvd. W, Montreal. There will be projections and videos, and a live stream from VR via Mozilla Hubs. Visitors to the Visualization…

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  • Peripheral Visions – About what is out of focus

    Peripheral Visions – About what is out of focus

    Coming on Saturday February 19th at 12 NOON SLT – the premiere of Peripheral Vision – About what is out of focus. An exhibit by Fau Ferdinand and Penumbra Carter. Join us Exhibit A on Odyssey for the opening event. The artists will be in attendance. http://maps.secondlife.com/secondlife/Odyssey/29/47/24 AI and I by Fau Ferdinand In different times I used to read,…

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  • Another Historic First for BBMC Artists

    Another Historic First for BBMC Artists

    BBMC artists, led by JE Solo, have been working with teams of programmers to create NPCs (Non-Player Characters) inside of NEOS VR who think using a quantum computer. This week, many months of work have been paying off as JE Solo tests the quantum programming of their NPC for the first time. JE Solo has…

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  • Time is a book

    Time is a book

    Ongoing research from the BBMC project Quantum Computing in NEOS VR, from Liz Solo’s webpage: “I’m working with different Artificial Intelligence technologies and machine learning programs in order to 1) see what they can do; and 2) develop a virtual artist who composes work that contains some of the creative “DNA” of my own work–a…

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  • AI-Human Writing Collaboration

    AI-Human Writing Collaboration

    As part of the ongoing project, Quantum Computing in NEOS VR, JE (Liz) Solo is working with an Artificial Intelligence on a writing project. JE trained an Artificial Intelligence to read all of their lyrics and then instructed it to write new lyrics in the style of Liz Solo. Here are a few of the…

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  • In Conversation with JE Solo – Meta Creation in NEOS VR

    In Conversation with JE Solo – Meta Creation in NEOS VR

    Ideatron interviews artist JE Solo about their latest installation, under world – developed through the BBMC’s Meta Creation in NEOS VR project. JE discusses their artificially intelligent NPC whales; working as a creator in NEOS VR; and how working in VR influences their work as an author of science fiction, (and vice versa). Meta Creation…

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  • Meta-Creation Exhibition

    Meta-Creation Exhibition

    After many months of research and development the BBMC are ready to premiere results from our Meta Creation in NEOS VR project. JE Solo has built an underwater environment to house their creation – a set of twin NPC (Non-Player Character) Whales that plays AI generated audio as they interact with users. JE’s exhibit opens…

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  • Meta Creation in NEOS VR

    Meta Creation in NEOS VR

    Meta Creation in NEOS VR is the latest project from the BBMC. BBMC artists are  experimenting with the capabilities of NPCs (Non-Player Characters) in the social VR world of NEOS. The artists are creating NPCs that have the ability to create in their own right – essentially becoming autonomous virtual artists. JE Solo has been…

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