Tag: Virtual Reality

  • “Starring You in the Role of the Fourth Rider” Launches in VRChat

    “Starring You in the Role of the Fourth Rider” Launches in VRChat

    Our latest world has launched!! “Starring You in the Role of the Fourth Rider” is now online in VRChat! This unique world, built by TWKTemplar of BEEVR, interprets L. X. Beckett‘s poem “Starring You in the Role of the Fourth Rider” as an immersive experience, bringing the images and themes of the poem to life.…

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  • Documentation from Debora Alanna’s “Visual Poetics”

    Documentation from Debora Alanna’s “Visual Poetics”

    Visual Poetics An Ora4art collaboration “Visual Poetics has been an opportunity to create psychogeographies as visual poetics. Virtual Reality (VR) / MXR exploration enabled the elucidation of ideas about the poetics of space, through the use of virtual reality software: Tiltbrush and Open Brush, Styly, Blender and Unity. VR environments were mainly created in Tiltbrush…

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  • Visual Poetics by Debora Alanna

    “Visual Poetics” – an installation by Debora Alanna – will be showcased on Friday, the 26th of May, from 1:00 until 5:00 PM in room 314 at Concordia’s Visualization Studio, 1445 De Maissoneuve Blvd. W, Montreal. There will be projections and videos, and a live stream from VR via Mozilla Hubs. Visitors to the Visualization…

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  • VR Forward

    VR Forward

    The Black Bag Media Collective is thrilled to announce our latest project — VR Forward, a series of Virtual Reality and Augmented Reality based performances, installations, streams, and presentations featuring work by some of the most innovative Canadian artists, and curated by JE Solo. This project will see new installations and performances for virtual spaces,…

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  • JE Solo talks VR with CBC

    JE Solo talks VR with CBC

    In the following interview excerpt, JE Solo speaks with the CBC’s Heather Barrett about Virtual Reality, and the BBMC’s latest project – Meta Creation in NEOS VR. JE (Liz) Solo and Jeremy O. Turner have been working for months in the NEOS VR platform to develop NPCs (Non-Player Characters) that have the ability to create…

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  • Social VR World Breakdown

    Social VR World Breakdown

    (Reposted from Odyssey’s feed) The BBMC and Odyssey-based artists have been examining new 3D social VR spaces and assessing their potential as sites for performance and presentation. Exploring these new 3D worlds is part of a year-long project called VR Forward. There are 2D VR based artists who have found ways to seamlessly translate their…

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  • NEOS VR is The Place

    The BBMC has been exploring multiple VR environments over the last four months as a part of our Canada Council for the Arts funded Odyssey VR Project. Collective members are looking for VR platforms that will support workflows for creative projects and that will offer realistic possibilities for presentation in performance, performance art, installation and…

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  • Odyssey VR

    Odyssey VR

    Odyssey VR – a brand new project from the BBMC – launches next week on VR platforms everywhere. BBMC members are exploring new VR spaces as sites for creating and presenting performances and performance art work. We are also exploring and developing workflows for creating VR based machinima. All members of the Odyssey Group and…

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