Category: virtual worlds
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JE Solo talks VR with CBC
In the following interview excerpt, JE Solo speaks with the CBC’s Heather Barrett about Virtual Reality, and the BBMC’s latest project – Meta Creation in NEOS VR. JE (Liz) Solo and Jeremy O. Turner have been working for months in the NEOS VR platform to develop NPCs (Non-Player Characters) that have the ability to create…
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Nanome VR
This week BBMC members entered cyberspace on Oculus Quest to have a private meeting with Steve McCloskey. McCloskey is the CEO of: Nanome VR, the Matryx blockchain innovation attribution system, and Calcflow. Steve gave a detailed tutorial of Nanome VR’s professional and academic capabilities. Nanome VR’s Matryx blockchain allows you to collaborate on molecular design…
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Social VR World Breakdown
(Reposted from Odyssey’s feed) The BBMC and Odyssey-based artists have been examining new 3D social VR spaces and assessing their potential as sites for performance and presentation. Exploring these new 3D worlds is part of a year-long project called VR Forward. There are 2D VR based artists who have found ways to seamlessly translate their…
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Spinning Worlds in NEOSVR
Neos is an innovative metaverse engine designed for social VR applications and loaded with possibilities for creativity. Over the last months BBMC members have been exploring the platform, learning more about the complex interface, dreaming up new ideas and experimenting with streamed performance. We have also been designing a new studio space. The NEOS worlds…
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Requiem for MacGrid
macGRID has closed down. BBMC and the Odyssey project have been very grateful to enjoy access to online space on macGRID, multidisciplinary simulation research network and platform — a project of MacMaster University — and are sad to see it go the way of all virtual worlds. Odyssey members enjoyed access to space on the…
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NEOS VR is The Place
The BBMC has been exploring multiple VR environments over the last four months as a part of our Canada Council for the Arts funded Odyssey VR Project. Collective members are looking for VR platforms that will support workflows for creative projects and that will offer realistic possibilities for presentation in performance, performance art, installation and…
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Odyssey VR
Odyssey VR – a brand new project from the BBMC – launches next week on VR platforms everywhere. BBMC members are exploring new VR spaces as sites for creating and presenting performances and performance art work. We are also exploring and developing workflows for creating VR based machinima. All members of the Odyssey Group and…
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International Women’s Day at BBMC
The Odyssey Simulators are hosting special presentations on International Women’s Day with a program of online performances, installations and screenings. Featuring new work from our online collaborators including Colleen McLaughlin/Nebulosus Severine, Bibbe Hansen/Bibbe Oh, Fau Ferdinand, Humming Pera/Tina M Pearson, Liz Solo and more! A collaboration with Roles 4 Women. Schedule of International Women’s Day…
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Odyssey Artists at Corporealidades Pós-humanas, Brazil
Flurries of activity on the Odyssey Simulators this month with multiple performances from the sim streamed to the Corporealidades Pós-humanas festival in Salvador, Brazil, including new performances by Senses Places (Canada/International), Isabel Valverde (Portugal) and SaveMe Oh (Netherlands). This is documentation from Senses Places’ interactive workshop and performance at Corporealidades Pós-humanas. Avatars assist in demonstrating…
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Avatar Salad on Odyssey
The Second Front have been working on the Odyssey Simulators this week preparing a new piece for the University of Wichita’s At A Distance Exhibit, coming up next month. Here are a few shots from “Virtual Proposition for Alison Knowles #1 – Make an Avatar Salad”, based on an Alison Knowles event score/performance called “Proposition…
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